Sound Research
Basics of Sound:
Pitch: this is the
musical termolagy for how high or how low a is, this is dictated by the
frequency of the sound this is how fast the particles vibrate
Frequency: this
is the same as the speed of the sounds origin for example a 500hz guitar produces a 500hz sounds
Volume: a
combination of sound pressure and sound power, sound pressure is what we hear it’s the pressure
of air particles created by the sound waves this however is dictated by the sound power which is created
by the sounds source.
Tone: this is the unique sound generated by a
different source this can be dictated by the source , pitch , power and the even the material of the
source.
Duration: the length of how long a sound lasts , the length
is dictated by the size and weight of the objects source as well as the sounds
Hz measurement.
Interactive Media Products:
Websites : music and sound can be used to enhance
the experience of the user
and can be used in a number of formats including music and video files or as
independent flash content including
MP3: an extremely popular format which compresses the audio
size to one-tenth of its original digital size and can exert the sound to
almost CD quality.
MIDI: Musical instrument Digital interface , Midi files a very small in size but
are extremely versatile in terms
of compatibility and browser
use.
Video Games:
sound is one of the most important aspects when it comes to creating games it
is vital in creating the games narrative and atmosphere.
Television Programs: in television sound is extremely important
and at a constant whether its talking, music or even the absence of sound in
some situations can be extremely potent.
There are many different sounds used in programs like
background noises or music but not all sounds are captured threw
sound devises by the filming crew most are added in later during editing
Pulled from a archive of stock sounds which have probably
been used before in previous shows
Sound is used in movies in a similar way however most films
aim there sound to be
accelerating and
numerous so that the experience
within a cinema is much better
than a small television set.
In flash games sound is designed to be irrelevant being that
it can be switched on and off and are usually recorded with fairly simple
methods but some times this can prove to be effective
Analogue: this refers to the analogue equipment which is
used to record and store it as well as transmit it to speakers electronically.
Analogues quality’s is that bass, tone and volume are much
better and transmissions consists of transmitting the actual sound .
Digital: sounds that are created and stored electronically
by computers which can then be easily copied on mass.
Vocal and acoustics are much better quality without vinyl disruption , most digital audio is transmitted via satellite
(Dsat)
Function of sounds:
Sound has many different effects on an audience they are
usually interpreted as one sound however they are usually made of multiple
sounds.
Emotion:
Sound can be used to provoke emotions dependant on the
sounds equation like high
frequency representing a threat.
Ambience: is atmospheric sound using sounds you would expect
to hear in said environment.
Foley: these are realistic SFX for video games of the near
future focusing on realistic details mostly ambience.